his game was a project assigned as part of my studies at ISART Digital, designed to challenge our adaptability and speed under multiple constraints. We were tasked with creating a local multiplayer racing game with one-button controls, all within a one-week timeframe.
In this project, my specific contributions included:

-Developing Character Controllers: I created responsive character controllers for both players, ensuring smooth and intuitive controls to align with the one-button constraint.

-Implementing Collision Mechanics: I programmed collision detection between the cars and surrounding walls, crucial for realistic interactions and adding a strategic layer to the gameplay.

-Defining Win and Loss Conditions: I established the game’s win and lose mechanics to make the end conditions clear and engaging for players, enhancing the competitive aspect of the game.

-Sourcing Visual and Audio Assets: I researched and integrated free-to-use visual and sound assets that complemented the racing theme and elevated the game’s immersive quality.

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